Director: Ollie Williams
(216) 509-2094
The Bowling Pin shoot is a timed event where the shooter tries to clear bowling pins from the table. It is shot in four (4) different stages with three (3) different rounds that are timed; there is one alibi per stage.
Shooters are allowed six (6) shots for five (5) pins using a revolver or pistol. A 10-second penalty is added to the shooter’s time for each pin that remains on the table.
The stages are as follows:
- .22 Rimfire
- Semi-Automatic
- Single-Action Revolver
- Double-Action Revolver
The shooter will need 3-4 guns for the event. A revolver can be used for both Single-Action and Double-Action events if it is set up as a single/double-action revolver. The calibers used in the latter three events are a handgun caliber of the shooter’s choice.*
A total of 96 rounds of ammunition is needed for each match, which accounts for potential alibis and the level of shooter accuracy.
Please come out and join in on the fun!
*We must preserve the pins and backdrops for future use. Most common handgun calibers are acceptable, but are subject to Director’s approval.
Director: Jim Deppisch
The event will be fired at 25 yards. It will consist of 3 National match courses, a .22 match, a center fire match (any gun from .32 to .44 cal. and .45 cal. are eligible), and .45 cal. match. The competitor may shoot all .22 for all matches but the scoresheet will reflect that.
The national match course consists of slow fire (10 rounds fired in ten minutes), Timed fire (2 strings of 5 shots fired in 20 sec.), and Rapid Fire (2 strings of 5 shots fired in 10 sec.). Since we do not have turning targets, all strings will be timed.
The competitor will need to supply a stapler for target repair and their email address so they can get their results. Safety rules will be strictly enforced!
Director: Bill Chlam
(216) 215-1015
The CMP Rimfire Sporter Match is a challenging three-position rifle match with both slow-fire and rapid-fire stages. Rifles used are standard rimfire rifles weighing no more than 7.5 lbs. with a minimum trigger pull weight of 3 lbs. Rifles are divided into 3 classes: open-sight rifles, scope-sighted rifles (6X max) or peep-sight rifles, and tactical/unlimited class. Rifles are weighed with sights and magazine installed.
Equipment needed:
- Rifle with sling
- Ammo (60 rounds for record plus sighting ammo)
- Ground cloth/shooting mat
- Spotting scope
- Eye and ear protection
The sighting-in period is unlimited shots in a 5 minute period.
The prone stages are fired at 50 yards. The slow-fire stage is 10 shots in 10 minutes. The rapid-fire stage is fired in two series of 5 shots in 25 seconds (self loading rifles) or 30 seconds (manually operated rifles).
The sitting/kneeling stages are fired at 50 yards. The slow-fire stage is 10 shots in 10 minutes. The rapid-fire stage is fired in two series of 5 shots in 25 seconds (self loading rifles) or 30 seconds (manually operated rifles).
The standing stages are fired at 25 yards. The slow-fire stage is 10 shots in 10 minutes. The rapid-fire stage is fired in two series of 5 shots in 25 seconds (self loading rifles) or 30 seconds (manually operated rifles).
Each stage is fired on the CMP B-19 target with a 1.76 inch 10 ring.
A comprehensive guide to the program is available on CMP’s website.
Director: Phil Schillawski
(216) 226-9920
The pistol plate match is a match using either pistol OR pistol-caliber carbine (only one gun will be used) to engage steel targets. All targets will be static steel to reduce reset times between shooters, and will be at least at minimum recommended ranges to reduce bounce-back potential. The match will emphasize firearm-handling skills such as reloads or moving between shooting positions, along with deliberate marksmanship. Outside stressors will be placed on the shooter by shooting against the clock and requiring moderate physical activity (moving between shooting positions). To emphasize target-identification skills and to reduce reset times, the targets will not be painted.
Each standard match will consist of four or five stages, depending on the number of shooters and time availability. Round counts and target engagements will vary between stages. Deliberate marksmanship is an emphasis, so making up misses will not be allowed (spray and pray is not the goal).
Range commands are different from other West Branch club matches but they will be familiar to IPSC, USPSA and multi-gun shooters.
All shooters are expected to arrive by 11:30 a.m. on match days to help set up the targets and other match elements, and to participate in a match overview and safety briefing followed by a formal “show clear” for all firearms which will be used in the match. Shooting will begin as soon as the “show clear” is complete. All shooters are also expected to remain after the shooting to help tear down the targets, collect and sort brass, etc.
Equipment required:
- One semi-auto pistol or swing-out cylinder or top-break revolver, with belt and holster (strong-side straight draw only) capable of retaining the pistol during vigorous activity, with sufficient magazines or speed-loaders capable of holding 30 rounds all together (reloads will sometimes be required),
OR - One pistol-caliber carbine (PCC), with sufficient magazines capable of holding 30 rounds all
together (reloads will sometimes be required). - Pouches and/or pockets sufficient for retaining extra clips, magazines and speed-loaders.
- No tracer, incendiary, steel or tungsten core, armor piercing, or penetrator rounds (black tip, green tip, brown tip) are allowed. Bi-metallic jacketed bullets are acceptable. Lead bullet loads for pistol and PCC are highly recommended.
- Eye and ear protection.
- Personal drinking water is recommended, as the range gets hot on summer afternoons.
Shooting Categories
- Optics: Pistol or PCC has optical sights.
- Irons: Pistol or PCC has only iron sights.
Basic Safety Rules
Cold range! No Pistol or PCC will be loaded until the shooter is at the start position and directed to “make ready” by the timer operator, or when specified in the stage description. All shooters will uncase their firearms and “show clear” to a range officer at the start of the match before the first stage description is read. “Show clear” is showing the timer operator or range officer that the magazine is out, the chamber(s) is empty, and confirming empty by sending the bolt/slide forward, pointing into the berm, and dropping the firing pin on an empty chamber (except for rimfire pistols, which are placed on safe after showing a clear chamber). “Shown clear” firearms may be carried on the stage as directed in the stage description, and behind the firing line slung or holstered or in a cart, or racked, as desired. Shooters carrying “shown clear” firearms should still try to avoid sweeping any person with them.
The “180-degree rule” applies for all firearms which have not been confirmed as “shown clear.” The muzzle of these firearms must be kept within the down-range 180-degree plane defined by the firing line, both horizontally and vertically.
Magazines may be loaded with more than the total number of rounds specified in the stage description, but no make-ups for misses will be allowed unless specified in the stage description.
The shooter will keep their trigger finger completely out of the trigger guard during loading, reloading, malfunction clearing, unloading, or any movement with a firearm. Loaded single-action pistols with manual safeties and all PCCs must have the safety engaged at the start of the stage and when moving between firing positions.
All firearms must be “shown clear” to the timer operator before the shooter leaves the firing line.
Firearms will be fired on the firing line only from the positions specified and at the targets specified in the stage description.
Range Commands
Show Clear followed by “magazine out, show clear, bolt (or slide) forward, dry fire, holster (or sling)” for all PCCs and semi-auto pistols. For revolvers “open cylinder, show all chambers clear, close cylinder, holster.”
Given for all firearms upon initial uncasing and for all firearms following the shooting of a stage.
Make Ready
Given to signal the shooter to load the firearm at the start of the stage. All manual safeties on single-action firearms must be engaged after loading, and any double + single action semi-automatic pistols must have the hammer decocked.
Shooter Ready?
Given after the shooter has taken the starting position specified in the stage description.
Stand By
Given shortly before the timer is activated. (A slight pause, but only a slight pause, will occur between “stand by” and activating the timer.)
STOP
Given when something has occurred which requires the shooter to stop immediately, such as a 180-degree rule break, accidental discharge, squib round, or other disqualification/safety issue on the range.
Finger!
Given as a warning when the shooter has the trigger finger inside the trigger guard when loading, unloading, malfunction clearing, reloading or moving with a firearm. Only one “finger” warning will be given before the shooter is disqualified.
Muzzle! or Watch Out!
Given as a warning when the shooter has moved the muzzle of a firearm close to breaking the 180-degree plane. Only one “muzzle” warning will be given before the shooter is disqualified. If the 180-degree plane is broken before a “muzzle” warning can be given, disqualification will still apply.
Disqualifications
Disqualified shooters will “show clear” all firearms and case, rack, or cart them as soon as possible. They will not carry or handle firearms any further that day, except to load them into their vehicle. They may, and are encouraged to, continue to help with match duties such as spotting, scorekeeping, tear down and brass collection/distribution.
A shooter will be disqualified if any of the following occur:
- Breaking the 180-degree plane with a firearm that is not “shown clear.”
- Losing control of any firearm during the course of shooting a stage such as by dropping it, fumbling it out of the shooter’s hand(s), or a pistol falling out of the holster.
- Sweeping themselves or another person with a firearm that is not “shown clear.”
- Accidental or negligent discharge—a discharge that occurs when the firearm is not pointed in the very near direction of the designated target or that sends a round over the berm.
- Failure to follow the directions of the timer operator.
- Belligerent behavior.
- Impairment by alcohol or drugs.
Disqualifications may be appealed to the match director or assistant (if the match director is the timer operator).
Brass
Ejected brass will not be collected and distributed until the end of the match due to time considerations. If a shooter desires to take their own brass home at the end of the match, it is strongly suggested that they mark their brass in a unique and distinctive manner.
Scoring
Scoring is by total time with penalties for misses and procedurals. Each miss adds ten seconds and each procedural also adds 10 seconds. A procedural occurs when the shooter fires from the wrong position, neglects a required action, or shoots the targets in other than the required order (the Timer Operator will attempt to prevent the shooter from getting a procedural, but if this is not successful, the penalty will apply). If there is a par time for the stage and this time is exceeded, the shooter will be commanded to “STOP” after the par-time beep sounds, the firearm will be “shown clear” and the score is the par time plus any procedural penalties, penalties for any actual misses, and misses for each target not engaged before the par time was exceeded. Note that some targets may be designated as “high value” and have higher miss penalties.
Director: Phil Schillawski
(216) 226-9920
The two-gun match uses two guns, rifle and pistol, to engage targets in a practical shooting environment. All targets are currently static steel to reduce reset times between shooters and will be at least at minimum recommended ranges to reduce bounce-back potential. The match will emphasize firearm-handling skills such as reloads or moving between shooting positions, along with deliberate marksmanship. Outside stressors will be placed on the shooter by shooting against the clock and requiring moderate physical activity (an exception is provided for older or injured shooters, who are welcome to participate as they are able). To emphasize target-identification skills and to reduce reset times, the targets will not be painted.
Each standard match will consist of four or five stages, depending on the number of shooters and time availability. Round counts, required activities, and target engagements will vary between stages. Deliberate marksmanship is an emphasis, so normally making up misses will not be allowed (Virginia count) — (spray and pray is not the goal).
Range commands will be familiar to IPSC, USPSA and multi-gun shooters.
All shooters are expected to arrive by 8:30 a.m. on match days to help set up the targets and other match elements, and to participate in a match overview and safety briefing. Shooting will begin as soon as the safety briefing ends. All shooters are also expected to remain after the shooting, to help tear down the targets, collect and sort brass, etc.
Equipment required:
- One magazine-fed rifle, carbine, or pistol-caliber carbine, with sling and at least two magazines or clips capable of holding 30 rounds all together (reloads may be required).
- One semi-auto pistol, or swing-out cylinder or top-break revolver, with belt and holster (strong-side straight draw only) capable of retaining the pistol during vigorous activity, with sufficient magazines or speed-loaders capable of holding 30 rounds all together (reloads may be required).
- Pouches and/or pockets sufficient for retaining extra clips, magazines and speed-loaders.
- Maximum 100 rifle and 100 pistol rounds per match — no tracer, incendiary, steel or tungsten core, armor piercing or penetrator rounds (black tip, green tip, brown tip) are allowed. Bi-metallic jacketed bullets are acceptable. Lead bullet loads for pistol are highly recommended.
- Knee and elbow pads may be desirable. Eye and ear protection is required for all shooters and spectators.
- Personal drinking water is recommended, as the range gets hot on summer afternoons.
Shooting Categories
- Optics: Either or both rifle and pistol have optical sights.
- Irons: Both rifle and pistol have only iron sights.
- Injured, Old, or Out of Shape (IOOOS): Class for those whose bodies object to the more physical nature of activities specified in the stage description, for example, moving into and out of prone position or carrying moderately heavy objects (see example stage description below).
Basic Safety Rules
Cold range! No rifle or pistol will be loaded until the shooter is at the firing line and directed to “make ready” by the timer operator, or when specified in the stage description. All shooters will uncase their
firearms in safe manner, insure they are unloaded, insert chamber flag in long gun and holster pistol prior to the start of the match before the first stage description is read.
“Show clear” is showing the timer operator or range officer that the magazine is out, the chamber(s) is empty, and confirming empty by sending the bolt/slide forward, pointing into the berm, and dropping the firing pin on an empty chamber. All firearms must be “shown clear” to the timer operator at the end of each stage. “Shown clear” firearms and firearms made clear during a stage by dropping the magazine and firing the round in the chamber may be carried on the stage as directed in the stage description, without the 180-degree rule applying. Shooters carrying “shown clear” firearms should still try to avoid sweeping any person with them.
“Shown clear” firearms between stages may be carried behind the firing line slung or holstered or in a cart, or racked, as desired.
“Flag” is commanded at the end of each stage after showing clear for the shooter to insert the chamber flag in the long gun.
The “180-degree rule” applies for all firearms which have not been confirmed as “shown clear.” The muzzle of these firearms must be kept within the down-range 180-degree plane defined by the firing line, both horizontally and vertically. All firearms that are not “shown clear” should be kept pointing below the level of the range berm at all times to insure no rounds leave the range.
Magazines may be loaded with more than the total number of rounds specified in the stage description to allow for malfunctions, but no make-ups for misses will be allowed unless specified in the stage description.
The shooter will keep their trigger finger completely out of the trigger guard during loading, reloading, malfunction clearing, unloading, or any movement with a firearm. Loaded single-action pistols with manual safeties and all rifles must have the safety engaged at the start of the stage and when moving between firing positions.
All firearms must be “shown clear” to the timer operator before the shooter leaves the firing line.
Firearms will be fired on the firing line only from the positions specified and at the targets specified in the stage description.
Range Commands
Show Clear followed by “magazine out, show clear, bolt (or slide) forward, dry fire, holster (or ‘Flag’ and sling)” for all rifles and semi-auto pistols. For revolvers “open cylinder, show all chambers clear, close cylinder, holster.” Given for all firearms specified by the stage description to be “unloaded and holstered/slung” at the start of the stage.
Make Ready
Given to signal the shooter to load all firearms specified in the stage description to be “loaded” at the start of the stage. All manual safeties on single-action firearms must be engaged after loading, and any double + single action semi-automatic pistols must have the hammer decocked.
Shooter Ready?
Given after the shooter has taken the starting position specified in the stage description.
Stand By
Given shortly before the timer is activated. (A slight pause, but only a slight pause, will occur between “stand by” and activating the timer.)
STOP
Given when something has occurred which requires the shooter to stop immediately, such as a 180-degree rule break, accidental discharge, squib round, or other disqualification/safety issue on the range.
Finger!
Given as a warning when the shooter has the trigger finger inside the trigger guard when loading, unloading, malfunction clearing, reloading, or moving with a firearm. Only one “finger” warning will be given before the shooter is disqualified.
Muzzle! or Watch Out!
Given as a warning when the shooter has moved the muzzle of a firearm close to breaking the 180-degree plane. Only one “muzzle” warning will be given before the shooter is disqualified. If the 180-degree plane is broken before a “muzzle” warning can be given, disqualification will still apply.
Disqualifications
Disqualified shooters will “show clear” all firearms and case, rack, or cart them as soon as possible. They will not carry or handle firearms any further that day, except to load them into their vehicle. They may, and are encouraged to, continue to help with match duties such as spotting, scorekeeping, tear down and brass collection/distribution.
A shooter will be disqualified if any of the following occur:
- Breaking the 180-degree plane with a firearm that is not “shown clear.”
- Losing control of any firearm during the course of shooting a stage such as by dropping it, fumbling it out of the shooter’s hand(s), or a pistol falling out of the holster.
- Sweeping themselves or another person with a firearm that is not “shown clear.”
- Accidental or negligent discharge—a discharge that occurs when the firearm is not pointed in the very near direction of the designated target or that sends a round over the berm.
- Failure to follow the directions of the timer operator.
- Belligerent behavior.
- Impairment by alcohol or drugs.
Disqualifications may be appealed to the match director or assistant (if the match director is the timer operator).
Brass
Ejected brass will not be collected and distributed until the end of the match due to time considerations. If a shooter desires to take their own brass home at the end of the match, it is strongly suggested that they mark their brass in a unique and distinctive manner.
Scoring
Scoring is by total time with penalties for misses and procedurals. Each miss adds ten seconds and each procedural also adds 10 seconds. A procedural occurs when the shooter fires from the wrong position, neglects a required action, or shoots the targets in other than the required order (the Timer Operator will attempt to prevent the shooter from getting a procedural, but if this is not successful, the penalty will apply). If there is a par time for the stage and this time is exceeded, the shooter will be commanded to “STOP” after the par-time beep sounds, all firearms will be “shown clear” and the score is the par time plus any procedural penalties, penalties for any actual misses, and misses for each target not engaged before the par time was exceeded. Note that some targets may be designated as “high value” and have higher miss penalties.